A downloadable asset pack

Buy Now$3.00 USD or more

Building Generator for Aseprite

Quickly generate pixel art buildings right inside Aseprite. Tweak the size, pick a roof style, choose your colors — hit generate and you've got a building ready for your game or art project.

Features

  •  Two roof styles: classic shingled or flat
  •  Scale from tiny cottages to tall townhouses
  •  Retro palette presets: Game Boy, CGA, Nokia 3310, and more
  •  "Base color" mode generates 4 matching shades from any color you pick
  •  Windows, doors, and chimneys included via spritesheet
  •  Fully customizable colors if presets aren't your thing


Great for

  • Game jams when you need buildings fast
  • Prototyping town scenes
  • Learning how procedural generation works (code is readable and commented)
  • Anyone who likes pressing "generate" until something cool appears

What's included

  • `building_generator.lua` — the main script
  • `building_sprites.png` — spritesheet for windows, doors, and chimneys
  • Quick-start instructions

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Why I made this

I'm working toward making my own pixel art game. I've been learning on PICO-8 and built some code to procedurally generate a little town — and it was fun watching buildings pop up with different shapes and colors.

Then I thought: this would be way more useful if I could do it directly in Aseprite, where I actually make my art.

So I ported it. Now I can generate a building, tweak it, and keep moving. One less friction point between me and finishing a game.

If you've got similar dreams, a game you want to make, a town you want to build, maybe this gets you one step closer too.

Updated 4 days ago
Published 13 days ago
StatusReleased
CategoryAssets
Authordirtylizard74
TagsAseprite, Game Design, Generator, Pixel Art, Retro, tool, Top-Down

Purchase

Buy Now$3.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

building_generator.zip 7.8 kB

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