
Building Generator
A downloadable asset pack
Building Generator for Aseprite
Quickly generate pixel art buildings right inside Aseprite. Tweak the size, pick a roof style, choose your colors — hit generate and you've got a building ready for your game or art project.
Features
- Two roof styles: classic shingled or flat
- Scale from tiny cottages to tall townhouses
- Retro palette presets: Game Boy, CGA, Nokia 3310, and more
- "Base color" mode generates 4 matching shades from any color you pick
- Windows, doors, and chimneys included via spritesheet
- Fully customizable colors if presets aren't your thing

Great for
- Game jams when you need buildings fast
- Prototyping town scenes
- Learning how procedural generation works (code is readable and commented)
- Anyone who likes pressing "generate" until something cool appears
What's included
- `building_generator.lua` — the main script
- `building_sprites.png` — spritesheet for windows, doors, and chimneys
- Quick-start instructions
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Why I made this
I'm working toward making my own pixel art game. I've been learning on PICO-8 and built some code to procedurally generate a little town — and it was fun watching buildings pop up with different shapes and colors.
Then I thought: this would be way more useful if I could do it directly in Aseprite, where I actually make my art.
So I ported it. Now I can generate a building, tweak it, and keep moving. One less friction point between me and finishing a game.
If you've got similar dreams, a game you want to make, a town you want to build, maybe this gets you one step closer too.
| Updated | 4 days ago |
| Published | 13 days ago |
| Status | Released |
| Category | Assets |
| Author | dirtylizard74 |
| Tags | Aseprite, Game Design, Generator, Pixel Art, Retro, tool, Top-Down |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:





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